Basketball

CAMPBELL UNIVERSITY INTRAMURAL SPORTS
BASKETBALL RULES
Last update: October, 2013


BASKETBALL IS A CONTACT SPORT AND INJURIES ARE A POSSIBILITY. THE INTRAMURAL SPORTS PROGRAM ASSUMES NO RESPONSIBILITY FOR INJURIES; HOWEVER, BASIC FIRST AID WILL BE AVAILABLE.

ANY NEW RULE CHANGES ARE HIGHLIGHTED IN GRAY.

TEAM CAPTAIN’S MEETING
Attendance at the Captain’s Meeting is mandatory! If a team fails to attend the meeting, they are subject to being dropped from the league and replaced by teams on the waiting list.
The Intramural Sports Department will not hold spots.

FOREFIT DEPOSIT
The forfeit deposit of $25/team must be paid at time of the captains meeting. The acceptable forms of payment are cash only!

LEAGUE SCHEDULES
Schedules for league play will be posted on the IM Leagues and will be available generally 2-4 days before your league is scheduled to start.

QUESTIONS
Please feel free to contact the Campus Recreation Office or the Intramural Coordinator, Carl Birch with any questions or concerns at 910-814-5513.

Please use the Rules and Regulations Manual as a resource throughout the year. If you are team captain, please inform your players of all of the guidelines in the handbook BEFORE your first contest!!
GENERAL PROCEDURES

Please use the Rules and Regulations Manual as a resource throughout the year. If you are team captain, please inform your players of all of the guidelines in the handbook BEFORE your first contest.

STARTING THE GAME
MEN AND WOMEN

1. START TIME: Teams are to be at the court and signed in before the official game time. If any team is not at the court and ready to play at the scheduled game time, the game will be declared a forfeit. It is recommended that teams arrive at the game site fifteen (15) minutes prior to the scheduled start time.

2. IDENTIFICATION: All participants must bring their current valid Campbell University identification card to the field area in order to be checked in and ruled eligible to participate prior to the beginning of each game. Late arriving players must sign in with a supervisor before entering the game.

3. SCORING: An official will keep the score and clock at the scorer’s table.

4. TEAMS: Five (5) players constitute a team. A team may start with no fewer than three (3) players.

5. BENCH PERSONNEL: Every player, non-player, and coach that is on a team bench must be signed in and on the roster, and is subject to all intramural rules, policies, and procedures. Clarification: a non-player/coach may not be on the roster of another team in the same division.

6. GAME EQUIPMENT: Campbell University Intramural Sports will provide a game ball. Teams must check out their own ball for warm-up.

7. UNIFORMS: Teams must wear contrasting color uniforms with numbers. Jerseys will be provided by the Intramural Staff at the site if needed. Players may not wear shorts containing pockets.

8. JEWELRY: No jewelry may be worn. Covering jewelry with tape or a bandage is prohibited. Clarification: Medical alert medals are not considered jewelry; they must be taped down with the medical information visible.


PLAYING THE GAME
9. GAME TIME: The game will consist of two (2) halves of twenty (20) minutes. During the first eighteen (18) minutes of each half, the clock will only stop for team and official time outs. The clock will stop during the last 2 minutes the 2nd half according to NFHS Basketball Rules.

10. OVERTIME: For all games ending in a tie, a two (2) minute overtime will be used to determine a winner. The clock will run continuously for the first one (1) minute of the overtime and stop only stop for team and officials timeouts.(see Rule #9). If the game is still tied, two (2) minute overtimes will follow until a winner is determined. Each team will receive one (1) timeout for each overtime period (time-outs do not carry over from regular time to overtime, or between overtime periods).

11. TIME-OUTS: A team will be granted two (2) timeouts per half. Time-outs will be one (1) minute; teams must be ready to play immediately. The game clock will stop for charged timeouts. If free throws are to be attempted immediately following a time-out, the clock will not run during the free throws. Time-outs MUST be called by a player on the court, not by team members on the bench.

12. FOULS: Five (5) personal fouls (personal and technical combined) result in disqualification from the game. On the seventh (7) team foul in each half, the bonus situation is in effect. On the tenth (10) team foul in each half, the “double bonus” situation is in effect. Prior to the bonus situation, "common fouls" will be taken out of bounds.

13. TEAM CONTROL FOULS: A throw-in will be awarded to the offended team after all team control fouls (no free throws will be awarded). A team control foul is defined as any foul on an offensive player when his/her team is in control of the ball. Clarification: free throws may still be awarded for all defensive and loose ball fouls (including rebounding fouls) when the bonus situation is in effect.

14. SUBSTITUTES: Substitutes must report to the scorekeeper before entering and must be signaled on to the court by an official. Failure to comply will result in a technical foul.


15. JUMP BALL / HELD BALL: The game is started with a jump ball; thereafter, any held ball situations, and the start of the second half, will use the alternating possession procedure.

16. PLAYER EQUIPMENT: Head decorations, headwear, and/or jewelry (including rubber bands) are illegal. Headbands no wider than two inches (2") made of nonabrasive, unadorned, cloth, fiber, soft leather, or rubber are legal. Headbands (just described) and rubber (elastic) bands to control the hair are the only legal pieces of equipment on the head. Barrettes or any other soft hair control devices, including ribbons are illegal. Players may not wear shorts containing pockets.

17. FREE THROWS: Marked lane spaces may be occupied by a maximum of four (4) defensive and two (2) offensive players. The first marked lane spaces must be occupied by the defense. The second marked lane spaces on either side may be occupied by the offense, and the third marked lane spaces on either side may be occupied by the defense. The fourth lane spaces on either side shall not be occupied. The thrower and all players not in a marked lane space may NOT break the plane of the free throw line until the ball touches the ring, backboard, or until the free throw ends. Clarification: It will be a violation for a free thrower to consume more than ten (10) seconds after the ball is placed at his/her disposal.

18. TECHNICAL/INTENTIONAL FOULS: Free throws will be shot for technical and intentional fouls in accordance with NFHS Basketball Rules. The clock will not stop during these free throws, unless there is less than one (1) minute left in the half.

19. MERCY RULE: A game will be ended if a team is forty (40) or more points ahead with ten (10) minutes remaining in the second half, thirty (30) or more points ahead with five (5) minutes or less remaining in the second half, or twenty (20) or more points ahead with two (2) minutes or less remaining in the second half.


SPORTSMANSHIP
20. UNSPORTSMANLIKE CONDUCT: Any unsportsmanlike conduct including, but not limited to, arguments with officials (the captain is the only player permitted to talk with the officials) by any coach, manager or spectator, flagrant fouling, fighting, etc. will result in expulsion of that individual and/or team from further participation in that scheduled game. Officials/supervisors have the authority to impose penalties for teams behaving in an unsportsmanlike manner.

21. TEAM TECHNICAL FOUL LIMIT: If a team receives three (3) technical fouls during a game, the game will be ended and that team will receive a loss and a “0” sportsmanship grade, regardless of the score or time remaining.

22. PLAYER TECHNICAL FOUL LIMIT: If a player receives two (2) technical fouls during one game, the player must meet with the Intramural Coordinator and Student Coordinator of Officials (excluding pocket, jewelry technicals) and serve a one-game suspension. If a player receives a total of three (3) technical fouls during one semester, the player must meet with the Intramural Coordinator and Student Coordinator of Officials (excluding pocket, jewelry technicals) and serve a one-game suspension. If a player receives four (4) technical fouls during one semester, the player must meet with the Intramural Coordinator and Student Coordinator of Officials (excluding pocket, jewelry technicals) and will be suspended from Basketball for that semester. Any combination of technical fouls will add to the number of games the player is suspended as well as the meetings with the Intramural Coordinator! Please understand that technical fouls are a serious violation and should be considered as such by all participants!

23. HANGING ON THE RIMS: Hanging on the rims is NEVER allowed. Players hanging on the rims will be given a technical foul. If a person that is not involved on an intramural team hangs on the rim they will be asked to leave the facility! Please understand that this is NOT allowed!

24. DUNKING: Dunking is allowed during the game only. Dunking before the game, at halftime or after the game will result in a Technical Foul. If the same player dunks again they will be ejected from the facility and suspended until meeting with the Intramural Coordinator. If a person that is not involved on an intramural team dunks they will be asked to leave the facility! Please understand that this is NOT allowed!

25. BENCH CONDUCT: All substitutes, coaches, and spectators must adhere to Intramural Sports and Fieldhouse Rules, and are subject to the authority of the Intramural Sports Supervisor and all sportsmanship-related rules and policies.

26. COACHES BOX: Teams must stay within the marked “team box”. This will be designated by blue masking tape on the gym floor in out of bounds territory. Teams are not allowed to leave the coaches box. Anyone NOT on the roster is also not allowed within this area during the game.


27. DISQUALIFIED PLAYERS: A player disqualified from the game for unsportsmanlike conduct must leave the court area and Carter Gym IMMEDIATELY, and will be declared ineligible for play in any intramural sports activity until he/she has met with the Intramural Sports Coordinator. Failure to leave in a timely manner may result in disqualification of the captain, or forfeiture of the game. Any second occurrence of unsportsmanlike conduct by a team may result in that team being eliminated for the remainder of the season.

28. DRINK POLICY: Teams and their fans are not allowed to bring glass or metal containers to any intramural game, and no alcoholic beverages will be consumed during the intramural games. Violators will be removed from the intramural facilities with possible forfeiture of the game.

29. DRUG & ALCOHOL POLICY: Teams coming to games under the influence of alcohol and/or drugs will face a like penalty as listed above, if in the opinion of the Intramural Supervisor and/or Intramural Coordinator they pose a threat to the safety and welfare of players, officials, or spectators.


CO-RECREATION
All of the above rules apply with the following exceptions:
30. TEAMS: Five (5) players constitute a team. Two (2) men and three (3) women shall be on the floor during games. If a team is playing with less than five (5) players, the male/female ratio must be 2:2, 2:1, 1:2 or 0 males and 3 females.
31. MALE RESTRICTIONS: Male players are NOT allowed inside the free throw lane lines. The result of this violation will be:
a. Male player on offense: it’s a turnover to the defense
b. Male player on defense: 2 pts awarded to the offense and it becomes the defenses ball.

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